Adil AZMY

HI, I AM

Designer

I Create and build concepts, interfaces, prototypes or visuals based on business requirements

MISSIONS

What i do

The world where the artist in me takes the lead on the cartesian even if it still present. The aim is to dream, but to deliver useful and targeted professional creations.

Logotype, Logomark , Typography, Colors , Pattern, Imagery, Illustration, Layout …
Ad, Display, Brochure, Flyer, Merchandise, Stationery, Mailing, Packaging …
Scenarios, Structure, Interaction, Wireframe, Accessibility, Prototype, Visuals …
Website, Landing page, Web App, Mobile App …
Packshot, Shooting, Photography, Video, Animation …
Stand, Pavilion, Store, Concepts, Product, Packaging

APPROCHE

How i do

Bring raw ideas to visuals require more than just creativity or skills on tools. Its more a matter of good process to respect even when quick things are needed. It’s the ultimate way to maximize guarantee of having products that really aim for set goals.

Learn

Understand the requirements and conduct market research centered on user needs.

Research

Conduct research on competitors and user needs, and other ones to fill the inspiration.

Sketch

Sketch rough ideas to explore identified paths and to depict them in an overall form.

Refine

Gather feedback and implement the updates or variations needed and iterate.

Finalize

Add the final visible touches to the delirables, and often, other invisible ones like restructuring files.

Deliver

Export or convert the assets to the appropriate required formats and​ provide assistance to exploit them.

METHODS & TECHNOS​

What i use

When having the same purpose, most tools follows the same logic for close results. I tend to focus on few and learn them in deep, rather than know many, but light.

Design Thinking

A user-focused approach focused on the people the delivrables are created for.

Illustration and Publication

Illustrator, Inkscape, InDesign, Acrobat Pro DC, Powerpoint

Photography

Photoshop, Lightroom, Gimp

UX / UI

Adobe XD, Figma

Videography and Sound

Premiere, After Effects, Audition, Audacity

3d Modeling and Rendering

3ds max, Mental Ray, Vray, Arnold

PORTFOLIO

Work

I believe that a portfolio does not reflect the real contribution to the success of a project, but below is a raw selection of my works in different fields.